Sandustry Wiki

Sandustry Buildings

The placed machines that move, sort, and refine pixels. Every official building with the inputs and outputs we can defend.

Refining floor

The machines that make Gold

The Shaker is the first machine that matters. The Kinetic Press and Flux Emanator carry your factory further.

The Shaker feeds on Wet Sand and separates out Gold, with about a one in four chance per pixel. The Kinetic Press — sometimes called the Kinetic Slag Press or "Slag Burner" in community writing — takes Burnt Residue and returns extra Gold plus Seeds. The Flux Emanator is the botanical refinery — it consumes Voidbloom and grows Fluxite under the tile.

Official Steam machine-dense factory. Count belts before you copy the silhouette.
Official Steam machine-dense factory. Count belts before you copy the silhouette.

Buildings

Every building, catalogued

Browse by category. Unlock costs, inputs and outputs are listed from official store copy, the Hooded Horse wiki roster and Steam patch notes.

Shaker

Refining

In: Wet Sand

Out: Gold, Residue

Official cost 20 Gold. Wet Sand only. About 1 in 4 Gold falls through; Residue stays on top. Stair-step diagonally.

Research · Shaker 20 Gold

Kinetic Press

Refining

In: Burnt Residue

Out: Gold, Seeds

Official cost 500 Gold. Burnt Residue must fall at least 25 blocks. Output is 1 Gold + 1 Seed.

Later Refining

Flux Emanator

Refining

In: Voidbloom

Out: Fluxite

Official cost 2000 Gold. Voidbloom in, Fluxite out at 1:1 while fed.

Botanical / Fluxite line

Conveyor Belt

Logistics

In: Any launchable solid

Out: Same solid

Steam's starting logistics piece. One material per trunk until Filters exist.

Research · Logistics 30 Gold

Conveyor Belt Mk.2

Logistics

In: Any launchable solid

Out: Same solid

Faster official belt tier. Use on long gold and Residue spines.

Later Logistics

Launcher

Logistics

In: Solids

Out: Solids (airborne)

Throws pixels up or across gaps. Hold Shift while placing to skip the outlet when chaining (community control note).

Logistics

Launcher Mk.2

Logistics

In: Solids

Out: Solids (airborne)

Faster official launcher.

Logistics Mk.2 2500 Gold

Conveyor Portal

Logistics

In: Belt contents

Out: Belt contents

Crosses lines without mixing.

Research 750 Gold

Clearing Frame

Logistics

In: Mixed contents

Out: Mixed contents

Slow conveyor that can move Wet Seeds in Water.

Research 1000 Gold

Aerokinetic Fan

Logistics

In: Petals

Out: Airborne petals

Blows Amethelis and other light pixels.

Research 1500 Gold

Collector

Logistics

In: Loose pixels

Out: Belt or bin

Gold only counts as banked when it sits in a Collector.

Early buildings

Filter

Sorting

In: Mixed solids

Out: Split solids

Allow or Block one solid. Official cost 250 Gold. Advanced Filter (1500) also handles liquids and gases, still one type.

Filters research

Advanced Filter

Sorting

In: Solids, Liquids, Gases

Out: One allowed type

One type, including fluids and gases.

Research 1500 Gold

Pipe

Fluids

In: Water, Steam, Lava

Out: Same fluid

With Pump and Liquid Vent, moves any fluid except lava. Mixed pipes always vent the nearest liquid. Logistics need no power.

Pipes research

Pump

Fluids

In: Standing liquid

Out: Piped liquid

Lifts water or lava into a pipe network.

Pipes research

Liquid Vent

Fluids

In: Piped liquid

Out: Free liquid

Dumps a pipe into a wetting pool or burn lane.

Pipes research

Steam Dryer

Fluids

In: Wet materials, Steam

Out: Dried solids

Official 2500 Gold pair with Condenser. Dries Amethelis toward Energy.

Drying 2500 Gold

Condenser

Energy

In: Florin

Out: Florinol

Condenses Florin gas into Florinol liquid.

Drying 2500 Gold

Florinol Battery

Energy

In: Florinol

Out: Energy

16 Energy per tile. Spent Florinol hardens; rocket ignition returns Energy.

Research 1500 Gold

Copper Mold

Energy

In: Liquid Copper

Out: Power Brick

Needs Smelter and Florinol Battery.

Research 2000 Gold

Steam Turbine

Energy

In: Steam

Out: Energy

Automated Energy generation.

Research 3000 Gold

Burner Belt

Thermal

In: Residue

Out: Burnt Residue

Automates Residue ignition.

Research 500 Gold

Snowmaker

Thermal

Out: Snow

Official snow source building.

Research 2500 Gold

Smelter

Production

In: Ores

Out: Metals

Official late production building.

Research 3000 Gold

Synthesizer

Production

Highest printed Gold unlock. Recipe not published on the WIP page.

Research 7500 Gold

Planter Box

Farming

In: Seed, Wet Seed, Soil

Out: Flower, Amethelis

Official cost 2000 Gold. Wet Seed grows a Flower (Moss + 4 Amethelis + 1 Gold).

Botanical research

Block

Structures

Player-placed solid used for tanks, hoppers, and vault plugs.

Always

Foundation

Structures

Official block name on the current main page. Older pages said Block.

Always

Marquee

Structures

Selection / build helper listed as its own official page. Used with mass select and delete.

Build tools

Pipe Remover

Structures

In: Pipes

Deletes pipe runs without chewing the surrounding factory.

Pipes research

Demolisher

Structures

In: Buildings

Clears placed buildings. Demo Hotfix 8 lets you hold Control to replace buildings in place.

Construction

Light

Structures

Underground visibility for belts and drone paths.

Lights research

Wall Light

Structures

Official lighting building on the tree.

Lights research

Void Rift

Structures

Official special building.

Research 3000 Gold

Placement habits

How to lay out your factory

Diagonal Shakers, high-side feed, downhill Residue, covered tanks, one Emanator, lights before drones.

Count belts in the official still before you copy it.
Count belts in the official still before you copy it.

FAQ

Frequently asked questions

No. The official wiki title is Kinetic Press. Community guides kept the demo name.

Not before Logistics. Digger and Hauler fill gaps. Belts define the factory.

Official research lists it at 7500 Gold. The building page was still a redlink on 15 August 2026, so this roster does not invent a recipe.