FAQ
Frequently asked questions about building and running your factory in Sandustry.
Sandustry is single-player only. It does not have official multiplayer, co-op, or local multiplayer support. The game is built around a solo experience — build and automate factories, manage resources and production chains, explore the world, and design your own industrial systems. Unlike Mindustry or Factorio, Sandustry does not currently support multiplayer servers or playing together with friends.
Make Wet Sand by mixing Sand with Water, then process it on a Shaker. Gold falls out from the bottom of the Shaker while Residue is pushed off the top. The Shaker, Kinetic Press and Planter Box are the three core Gold-producing structures.
Gold unlocks Research, Fluxite unlocks Inventory upgrades, and Energy powers late-game structures. They are not interchangeable — a factory must eventually support all three.
Use a Pump as input, a Liquid Vent as output, and connect them with Pipes. A single pipe can carry multiple liquids, but vents cannot filter — use dedicated pipes per liquid.
Lava cannot travel through normal pipes while molten. Freeze it into Cinder, transport the Cinder as a solid (or fill a tank with it), then reignite it with a hot source to convert it back into lava.
Two ways: Florinol (slow but available early) and Copper (much more efficient late-game). For Copper, smelt it into liquid, cast it in a Copper Mold, and run Steam through a Steam Turbine. Florinol comes from condensing Florin gas, which comes from broken-down Dry Amethelis.
Place a Condenser with Snow on top of it — the Snow supplies constant cold and the Condenser produces continuous power. For a large battery, put a little lava at the bottom: when you spend the Energy, the lava re-ignites the soil and refills the battery automatically.
Any damage to the soil recharges it — the Gun, Shovel, Rocket Launcher, or Flamethrower all work. The fastest trick is to keep a little lava at the bottom of the battery, which automatically re-ignites it whenever you spend Energy.
Steam rises, cools into water, falls, touches lava, and turns back into steam — an endless cycle. Keep water and lava separated, or use an Advanced Filter set to Block water as a one-way valve.
Build a large flat lava field. The flame bits it disperses generate Temperature, which can feed burner belts, pyro dispensers and other heat-consuming machines. Placing Thermal Buffers one layer above the lava (not touching) harvests heat slowly but consumes no lava.
It depends on placement. If lava is on top of the buffer, it heats quickly but the lava is consumed. If the lava is below the buffer, heating is slow but the lava is never used up. Choose based on whether you want speed or a permanent source.
Water decays over time, so you need a steady source. Capture Lumblings (the blue creatures) with a Corraller — enough of them produce a constant water supply. You can also make water manually by creating Snow and burning it with a Flamethrower.
Lumblings (blue) produce water. Shinelets (the glowing yellow ones) produce light. They are easy to mix up. The Red Weaver produces red sand and looks like part of the environment — it is actually a creature.
Yes. Molten gold counts for two gold. When you have a lot of Gold backing up, melt it and move it with pipes instead of letting it clog your belts.
Steam passing through a Steam Turbine generates Energy. But Steam is depleted after one use — it does not help to stack multiple turbines on the same steam. Use a fresh steam source for each generator.
The Drill is slow but uses little Energy and is precise. The Laser blasts through rock almost instantly but drains roughly 2000 Energy per second. Use the Drill for precision, the Laser for quickly carving out large areas.
Yes, with the Grabber's Hydro Sponge upgrade. It lets you pick up liquids including water and lava. You can also right-click with the wall tool to pick up lava without it turning into Cinder.
Yes, but the process is more involved than in the demo. It now requires additional inputs and steps rather than directly converting Voidbloom. The exact recipe has changed as the game developed.
The Synthesizer converts Florinol into Oricite, consuming a large amount of Energy. Oricite then goes through a Shaker to produce Aura, which is used for late-game research.
Join the official Discord or check the Mods page for community creations and video guides. The community is very active and happy to help new players.