Sandustry Wiki

Tips & Tricks

Hands-on wisdom collected from real Sandustry players. Energy, heat, gold, water, creatures, tools and late-game shortcuts.

Energy & Power

  • Two ways to make Energy: Florinol (slow but early) and Copper (much more efficient late-game).
  • Place a Condenser with Snow on top of it for infinite renewable power — the Snow supplies constant cold with no manual feeding.
  • Any damage to a battery recharges it — Gun, Shovel, Rocket Launcher or Flamethrower all work. A tiny lava pool at the bottom auto-reignites it whenever you spend Energy.
  • The Steam Turbine depletes Steam after one pass. Stacking multiple turbines on the same Steam does nothing — give each generator a fresh source.
  • Recharging rockets returns all of them at once, not one by one.

Heat & Temperature

  • Heat does not regenerate automatically — it is a constant problem. Plan a renewable source early.
  • A large flat lava field radiates Temperature through its flame bits, feeding burner belts and pyro dispensers nearby.
  • Thermal Buffer placement matters: lava on top heats fast but is consumed; lava below heats slowly but never runs out.
  • The Volcanizer creates lava on demand with no caveats — once unlocked it solves nearly every heat problem.
  • A Steam–Water–Lava interface cycles forever and rains steam over your factory. Use a Block-water filter or wall it off.

Gold & Currency

  • Molten gold counts for two gold. When Gold backs up on belts, melt it and move it with pipes.
  • Gold only counts as banked once it sits in a Collector — scattered flakes rolling into pits are lost.
  • The three currencies (Gold, Fluxite, Energy) are not interchangeable. A factory must eventually support all three.

Water & Liquids

  • Water decays over time. Tap a large source or add a steady producer instead of relying on a sealed pool.
  • Capture Lumblings (blue) with a Corraller — enough of them produce a constant water supply.
  • You can also make water manually by creating Snow and burning it with a Flamethrower.
  • A single pipe can carry multiple liquids, but a Liquid Vent always outputs the closest one — use dedicated pipes.

Creatures

  • Lumblings (blue) make water. Shinelets (glowing) make light. The Red Weaver produces red sand while looking like part of the terrain.
  • Capturing unfamiliar creatures is usually worth it — they can introduce new resources or production processes.

Tools & Mining

  • The Drill is slow but precise and cheap on Energy. The Laser drains ~2000 Energy/second but blasts through rock instantly.
  • The Grabber's Hydro Sponge upgrade lets you pick up liquids including water and lava, but only above ground.
  • Right-click with the wall tool to pick up lava without it turning into Cinder.
  • The replace hotkey (default CTRL) swaps buildings in place — great once you unlock Mark 2 belts and launchers.

Factory & Automation

  • Use the C key to select a structure, then CTRL+C and CTRL+V to copy/paste repeated systems.
  • Ctrl+Z undoes a bad paste — use it immediately before building around a misplaced module.
  • Build for gravity: leave collection chambers below Shakers and keep them tilted so Residue slides away.
  • Use Filters to isolate byproducts on busy lines. A chain of filters turns one mixed line into ordered outputs.
  • Do not treat byproducts as waste — the next stage of your factory often needs them.

Late Game

  • The Synthesizer converts Florinol into Oricite at a heavy Energy cost. Oricite feeds a Shaker to produce Aura.
  • Aura is the late-game currency, spent on advanced research and upgrades.
  • The Flux Emanator still makes Fluxite, but the process is more involved than in the demo.