Sandustry Wiki

Sandustry Materials

The pixel roster — every material we can name, with aliases, density, how to obtain it, and how it is processed.

How to read

A pixel roster, not a wiki dump

Every material is listed with its density (how it behaves physically), how to obtain it, and how it is processed into the next step.

The core loop is five pixels: Sand plus Water makes Wet Sand, the Shaker splits it into Gold and Residue, and Residue burns into Burnt Residue for the Kinetic Press. Everything else is a branch off that spine.

Official pixel close-up showing density and material behavior
Official pixel close-up. Density decides what sinks and what floats.

Pixel roster

Every material, catalogued

Filter the table to find a material by name, category or what it makes.

NameCategoryDensityObtainedProcessed
SandGranular100Mined with the shovel.Wet into Wet Sand; baked into Glass.
WaterLiquid100Pumped from pools or the deep.Wets Sand; makes Steam.
Wet SandGranular150Sand + Water.Shaker feed.
GoldCurrency300Shaker, Kinetic Press, Planter Box.Counted in a Collector. Melt it and molten gold counts for two.
ResidueByproduct50Shaker output (top).Burnt into Burnt Residue.
Burnt ResidueByproduct60Residue + heat (Burner Belt or flamethrower).Kinetic Press feed after a 25-block drop.
SeedsBotanicalKinetic Press output.Soaked in water to become Wet Seeds.
Wet SeedBotanicalSeeds soaked in water.Grow into Flowers in a Planter Box.
AmethelisBotanical20Harvested from Flowers.Dried into Dry Amethelis.
Dry AmethelisBotanicalAmethelis through a Steam Dryer.Breakdown into Florin.
FlorinGasDry Amethelis broken down.Condensed into Florinol.
FlorinolLiquidFlorin through a Condenser.Stored in a Florinol Battery.
VoidbloomBotanical30Grown or found in ruins.Flux Emanator feed.
FluxiteCurrencyFlux Emanator from Voidbloom; found naturally.Unlocks Inventory upgrades.
CopperMetalMined or smelted.Melted into liquid Copper; cast in a Copper Mold for power bricks.
OriciteAdvancedSynthesizer converts Florinol into Oricite at a heavy Energy cost.Fed through a Shaker to produce Aura.
AuraAdvancedShaker output from Oricite.Spent on late-game research and upgrades.
LavaLiquidPumped from the deep.Frozen into Cinder; can melt sand into Glass.
CinderGranularFreeze Lava with the Cryoblaster.Reignite into Lava with a hot source. Can also fill tanks to transport lava.
GlassGranularBaked Sand.Structural material.
SnowGranularSnowmaker.Cooling; freezes liquids.
SteamGasHeating Water.Steam Dryer or Steam Turbine feed.
SandGranular

The first pixel you mine. Everything starts with Sand.

WaterLiquid

The wetter. One water plus one sand equals two Wet Sand.

Wet SandGranular

Heavier than both parents. The Shaker's entire diet.

GoldCurrency

Dense and precious. Banks Research. Melting doubles its value.

ResidueByproduct

Light and annoying. Never let it pile on the Shaker.

Burnt ResidueByproduct

The upgraded byproduct. Worth moving carefully.

SeedsBotanical

The Kinetic Press returns one Seed per Gold.

Wet SeedBotanical

The hydrated form of Seeds, ready for the Planter Box.

AmethelisBotanical

Light petals. Blown by the Aerokinetic Fan.

Dry AmethelisBotanical

The dried step toward energy.

FlorinGas

The gas form on the energy line.

FlorinolLiquid

Sixteen Energy per filled tile.

VoidbloomBotanical

The Fluxite plant.

FluxiteCurrency

The second currency. Powers your Grabber and tools.

CopperMetal

The metal for power bricks. Produces Energy far more efficiently than Florinol, though it has little other use in Early Access.

OriciteAdvanced

Behaves oddly and barely slides. The bridge from energy to late-game Aura.

AuraAdvanced

The rainbow-colored late-game currency used for advanced research.

LavaLiquid

Cannot travel through normal pipes while molten.

CinderGranular

Lava's frozen solid form. How you move lava without pipes.

GlassGranular

Sand's hot result.

SnowGranular

The cold side of state changes.

SteamGas

The gas that dries and powers.

Official factory still showing materials moving through the production line
Official factory still. Follow the pixels, not just the machines.

FAQ

Frequently asked questions

Density tells you whether a pixel sinks or floats, and how it behaves in water. Gold is extremely dense (300), so it drops straight through a Shaker. Residue is light (50) and stays on top where it can pile up.

Sand, Water, Wet Sand, Gold and Residue. That five-pixel loop is the entire early game. Master it before chasing Botanical or Energy pixels.

Wet Sand has a higher density than its two parents (150 vs 100). That is why it drops cleanly through a Shaker instead of floating or spreading the way dry Sand would.